![resident evil 2 remake mr x resident evil 2 remake mr x](https://static.wikia.nocookie.net/residentevil/images/e/ec/Tyrant_(Remake).png)
X can just breeze through rooms without getting clogged up by their layouts. X is in a room adjacent to the one you're in - or extremely close - the room won't load. What's happening here, exactly? According to Chabot, unless Mr. This content is hosted on an external platform, which will only display it if you accept targeting cookies. X is actually extremely fast when he searches for you. X looks for the player at four times the standard walk speed. It's sort of funny to watch - I imagine the Benny Hill theme playing as Mr. X getting his skates on as he moves about the police department.
![resident evil 2 remake mr x resident evil 2 remake mr x](https://oyster.ignimgs.com/mediawiki/apis.ign.com/re2-remake/6/6b/MrXHiding.jpg)
X is searching for you he just walks really really fast.Ĭhabot took to reddit to reveal his discovery, posting a video, below, that shows Mr.
RESIDENT EVIL 2 REMAKE MR X PC
So, Chabot fiddled about with the PC version of Resident Evil 2, moved the camera to a place where he could see everything that was going on - including both the player and Mr. Chabot wanted to "get the facts straight" about Mr. If this were true, players thought, it would be unfair. X "cheats" - that is, rather than stomp about the police department according to the same rules as the player, he teleports so he can be where he needs to be when he needs to be. X: to bust some myths.Įver since the Resident Evil 2 remake came out, there's been speculation Mr. And he wanted to get a handle on Capcom's design and balance choices - not surprising given Chabot's level design background.īut there was another reason Chabot wanted to pull back the curtain on Mr. X's restrictions - the rules preventing him from "outweighing" the player.
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He wondered how an AI could be free to go as it pleases, while also having to react to specific triggers and tasks accomplished by the player - even if it was far away. The only way to find out the truth was to force the camera to see the unseen."Ĭhabot wanted to understand how Capcom created an AI that had the same freedom as the player in terms of moving about the environment, while maintaining compatibility with unloaded rooms far away from the player. They would go back and forth between stuttering and being steady.
![resident evil 2 remake mr x resident evil 2 remake mr x](https://www.scified.com/u/t-103_re2.png)
X because sometimes his footsteps were inconsistent.
![resident evil 2 remake mr x resident evil 2 remake mr x](https://i.ytimg.com/vi/XS8w3LpuOfQ/maxresdefault.jpg)
"And I knew there was something weird with Mr. "Resident Evil 2 stands out by giving a fair amount of freedom to explore and roam around its environments while also throwing into the mix an omnipresent menace that must respond to the player's actions at all times. "Understanding how games work is part of the learning process as a level designer. "I've always been wildly fascinated by methods used by developers to influence an intended experience and trick the players into certain beliefs," Chabot tells Eurogamer, explaining what attracted him to the Resident Evil 2 remake in the first place. X's juicy innards with interesting results. To find out, I spoke with Nicholas Chabot, a recent graduate of a level design course in Montréal who recently delved into Mr. X to work in the way he does? How does he skulk, exactly? Off camera, what's he up to? How does he find you? And what makes him tick? How do the video game tricksters at Capcom get Mr. X makes the Resident Evil 2 remake a proper squeaky bum time - and I love it.īut I've often wondered what's going on behind the scenes. And then, sometimes, you'll open a door and he'll be there, his horribly-wrinkled face staring blankly at you. X can be remarkably stealthy for such a big boy - before knocking your lights out with a hay-maker to the jaw. But sometimes he manages to creep up on you - Mr. You can often hear him coming, his footsteps worryingly close to your location. pops up as you explore the Raccoon Police Station. X, the relentlessly skulking, foot-stomping, face-punching monstrosity is a terrifying foe for poor old Leon and Claire. At this point, most who've played the wonderful Resident Evil 2 remake agree Mr.